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This matters in mission-critical applications like diagnostic imaging where a tumor may only be one or two pixels big.And premiere pro is ok, each nvidia dominates the adobe premiere. From Nvidia's own white paper in 2009: "While dithering produces a visually smooth image, the pixels no longer correlate to the source data. But when you're grading HDR video or painting on 3D renders, for example, dithering doesn't cut it.Īnd the extra precision is surely welcome when your doctor is trying to tell the difference between a tumor and a shadow on his cheap system.
Monitors have gotten good at disguising banding artifacts by visually dithering the borders between colors where necessary. That's because most people associate insufficient bit depth with banding, the appearance of visually distinguishable borders between what should be smoothly graduated color. The ability to handle a 30-bit data stream is actually pretty common now - most displays claiming to be able to decode HDR video, which requires a 10-bit transform, can do it - but you won't see much of a difference without a true 10-bit panel, which are still pretty rare among nonprofessionals. To properly take advantage of this, you still need all the other elements - a color-accurate display capable of 30-bit (aka 10-bit) color, for one. Or maybe it's to allow game designers to work on an Nvidia graphics card that can actually play games without having to pay hundreds extra just to get the extra color depth, since GeForce and Titan hold up pretty well in the midrange 3D-acceleration department.
That seems especially likely given the adoption of AMD's graphics on almost every hardware platform, as well as its high-powered exclusive partner, Apple.
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It's possible Nvidia decided that it had bigger professional fish to fry with Quadro, including AI and big data, and decided that the advantages of letting GeForce support a previously limited-to-workstation capability would boost the professional credibility for its new Studio marketing push. Does that mean the company was intentionally ignoring all the previous pleas - such as this one from its own forums in 2014? In its briefing, Nvidia made it sound like 30-bit-on-GeForce was a brand new idea inspired by Studio users' requests. That can sting when you spent over $1,000 on a GTX 1080 Ti. I mean, there's a check box and you can check it!īut Photoshop and Premiere use OpenGL to communicate with the graphics card, at least for color rendering, and the specific API calls to use deep color have only worked with Quadro cards. That's why there's always been such confusion as to whether you could display 30-bit color with a GeForce card. But if you enabled it on a system with a consumer-targeted GeForce or Titan graphics card, it didn't do anything. Photoshop has long given you the option to turn on a 30-bit color pipe between it and the graphics card. Photoshop's "30 Bit Display" option is no longer a dummy checkbox for GeForce.
There are two new Lenovos: the Y740 15 Studio Edition and Y740 17 Studio Edition, variations of its Legion Y740 gaming laptops but with better screens for creative work.
#Accelerate adobe premiere with razer driver#
The latest Studio driver announcement from Siggraph comes in conjunction with news of more laptops added to its RTX Studio roster, though most of them were revealed at the Studio launch. And not just the RTX models - "across all Nvidia product lines and GPUs." Now that 30-bit support comes down to more affordable GeForce and Titan cards. I never thought I'd see the day: Until today you had to spring for a pricey Nvidia Quadro workstation graphics card to properly view your shiny ray-traced renders or accurately grade HDR video in professional applications such as Adobe Photoshop and Premiere. This model of the Razer Blade Advanced is morphing into a Studio version.